Comments (1)
Some notes regarding footsteps: #31
Neutral sounds and footsteps are also described correctly here https://d2mods.info/forum/kb/viewarticle?a=418
The main issue currently is to improve AudioManager to handle spatial blending correctly. Sounds should be spawned only if events happen near the listener. Also, unit mode changes should be exposed via event so that sound code is decoupled from the class.
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Related Issues (20)
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