Comments (1)
Initial support added via d23110a
from panda3d-gltf.
Related Issues (20)
- make inverseBindMatrices optional
- glTF "extras" property can have any type
- Add flag to generate binormals
- Do not load textures via model-path
- Do not cache temporary .bam file
- Segmentation fault with error: <stride> is larger than GL_MAX_VERTEX_ATTRIB_STRIDE HOT 2
- Models with textures are not stored correctly in cache HOT 1
- Tests aren't working properly? + maintenance. HOT 5
- blend file with shape keys and modifier causes crash HOT 1
- blend file with box collision shape on a 0 height plane causes crash
- .gltf file is wrong when animation HOT 1
- Model crashed when exporting to glb from blender. HOT 8
- blend2bam breaks if there are spaces in the path to the texture files
- Disabling hidden behavior of shimming loader.loadModel in favor of explicit call. HOT 3
- Interpretation of glTF framerate breaks exported animations from Blender 3.6 HOT 2
- How to check texture in gltf-viewer? HOT 2
- gltf2bam makes animations stop working
- gltf containing absolute (Windows) paths fail to import with duplicated prefixes
- gltf sample testing (1 out of 7 working) HOT 2
- UvScrollNode does not work on TextureStages generated with panda3d-gltf
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from panda3d-gltf.