Comments (2)
Hi, yeah this is a known limitation. This would be quite complex to do, as there are a lot of options when it comes to playing a spell. Namely, can it target allies, can it target enemies, should target alliles/enemies, can it target champions, can it target nexuses, does it have multiple targets, ...
I could implment a basic text semantic algorithm, where it reads the description and based on that it plays a spell. This way it could correctly play any spell in the game, which could be quite useful.
But, I'm working on other projects now and don't really have the time. If you feel like doing it yourself, feel free to open a PR and I'll gladly take a look at it 🙂
from lor-bot.
Oh i didn't realise that was the intended action. I suppose then a deck without spells would make this a true afk farming bot. Meanwhile using the strategies and manually targeting spells will suffice for competitive play.
Seems like an interesting feature to try and implement, and i will keep it in mind.
Thank you so much for your amazing work here!
from lor-bot.
Related Issues (20)
- Script halts HOT 5
- Contributions HOT 1
- Harrowing error HOT 5
- Bot not passing turn when it has no mana/no moves HOT 4
- Any recommended decks other than the 3 on Readme? HOT 13
- Unknown mana HOT 15
- Make the bot choose AI games instead of play
- Make a suggestion about 'Unknown mana' HOT 1
- Can we get sets.json directly? HOT 1
- Not functionning HOT 7
- Multiple HOT 10
- Whenever I open the program it immediately crashes. HOT 1
- New Endscreen for victories bricks the bot. HOT 13
- bot still not working HOT 5
- errno2 error
- ModuleNotFoundError: No module named 'cv2' HOT 4
- pls update HOT 1
- if u have some error with passing, try mine HOT 1
- New updates and strategies!? HOT 2
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from lor-bot.