Comments (2)
It's not possible to build for only simulator or device at the moment, you have to build for both (and select at least one architecture for each).
Relevant code:
Embeddinator-4000/objcgen/embedder.cs
Lines 359 to 363 in 3bbe342
from embeddinator-4000.
XCFrameworks are required for Xcode 12.3+ . I have already created #790 for supporting XCFramework. As a workaround for now, I am trying to build one platform at a time, so that I can use those frameworks to create an XCFramework.
Let me know if you have any other suggestions for creating XCFrameworks.
from embeddinator-4000.
Related Issues (20)
- Running HELLO WORLD on iPhone10 gets: Thread 1: signal SIGABRT HOT 5
- Support returning .NET 5 threads to ObjC HOT 1
- What is the status of the project? HOT 2
- objcgen does not support netcore assemblies by default HOT 3
- [ObjC] ld: framework not found Carbon
- Java compilation: Filename or extension too long HOT 1
- Upgrade CppSharp to latest version
- Embeddinator IKVM submodule version is old, HelloWorld tutorial fails HOT 7
- Failed to Convert XMLReader to Mono Code HOT 6
- [All resolved]Prompt System.ArgumentNullException: The parameter "unevaluatedValue" cannot be null. HOT 7
- mono-support.h:36:10: error: 'xamarin/xamarin.h' file not found HOT 1
- Cannot find libmonosgen-2.0.so when including generated .aar file into Android Studio HOT 1
- Documentation links are no longer valid HOT 2
- No iOS framework bundle produced for .NET library HOT 2
- Documentation is now missing from docs.microsoft.com HOT 1
- Feature Request: Generation of XCFramework
- Unable to generate .aar file when we refer AndroidX Libraries HOT 1
- Documentation missing HOT 1
- can't create aar file
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