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Comments (8)

baksarbed avatar baksarbed commented on May 22, 2024

I have the same error
Unity 2018.2.2 and android level 22
Ulefone metal

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PrisedRabbit avatar PrisedRabbit commented on May 22, 2024

I confirm

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Rekkuzan avatar Rekkuzan commented on May 22, 2024

I think I found a workaround. The attribute Name contained in MobileInputHandler.cs doesn't match the name of the android library.

        /// <summary>
        /// Plugin name
        /// </summary>
        public string Name {
            get {
                return "MobileInputHandler";
            }
        }

to

        /// <summary>
        /// Plugin name
        /// </summary>
        public string Name {
            get {
                return "mobileinput";
            }
        }

The real fix should be done in the android libary itself (since this name was changed in a previous commit).

EDIT:
Changing the name prevent the data sent by the native part to proceed.

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mopsicus avatar mopsicus commented on May 22, 2024

Lib is updated. Check it on S8, pls

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Ricimon avatar Ricimon commented on May 22, 2024

Works now, thank you!

Quick other question, is it possible to select another input field while one is already selected without closing and reopening the keyboard (and effectively tapping twice)?

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mopsicus avatar mopsicus commented on May 22, 2024

Works now, thank you!

Quick other question, is it possible to select another input field while one is already selected without closing and reopening the keyboard (and effectively tapping twice)?

I will check it

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mopsicus avatar mopsicus commented on May 22, 2024

@Ricimon now it should works, check it

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Ricimon avatar Ricimon commented on May 22, 2024

Yup, works now, thanks!

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