Comments (8)
I have the same error
Unity 2018.2.2 and android level 22
Ulefone metal
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I confirm
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I think I found a workaround. The attribute Name contained in MobileInputHandler.cs doesn't match the name of the android library.
/// <summary>
/// Plugin name
/// </summary>
public string Name {
get {
return "MobileInputHandler";
}
}
to
/// <summary>
/// Plugin name
/// </summary>
public string Name {
get {
return "mobileinput";
}
}
The real fix should be done in the android libary itself (since this name was changed in a previous commit).
EDIT:
Changing the name prevent the data sent by the native part to proceed.
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Lib is updated. Check it on S8, pls
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Works now, thank you!
Quick other question, is it possible to select another input field while one is already selected without closing and reopening the keyboard (and effectively tapping twice)?
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Works now, thank you!
Quick other question, is it possible to select another input field while one is already selected without closing and reopening the keyboard (and effectively tapping twice)?
I will check it
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@Ricimon now it should works, check it
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Yup, works now, thanks!
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