Comments (7)
Hi,
hmm, strange.. current plugin should works as you described: keyboard shouldn't hides
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Everything should work correct with both camera types.
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To remove white background, set alpha to 0 for input field image "normal color".
But, you can't set custom font for native input, at least in current realization
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Well thanks a lot, it's all fixed now, I added my font in the android project and changed setRec
// Set new position and size private void SetRect(JSONObject data) { try { boolean visible = data.getBoolean("visible"); double x = data.getDouble("x") * (double) layout.getWidth(); double y = data.getDouble("y") * (double) layout.getHeight(); double width = data.getDouble("width") * (double) layout.getWidth(); double height = data.getDouble("height") * (double) layout.getHeight(); Rect rect = new Rect((int) x, (int) y, (int) (x + width), (int) (y + height)); RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(rect.width(), rect.height()); params.setMargins(rect.left, rect.top, 0, 0); if(!visible){ edit.setBackgroundColor(Color.TRANSPARENT); //edit.setTextColor(Color.TRANSPARENT); Typeface face=Typeface.createFromAsset(Plugin.activity.getAssets(),"fonts/dum1.ttf"); edit.setTypeface(face); } edit.setLayoutParams(params); } catch (JSONException e) {} }
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Ok, it must be me doing something wrong, i'm using unity 2019.1 though, hope it's not a problem. Besides, will It be a problem if I swap the canvas type from overlay to camera ?
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Well I have just build your demo project and It worked as It should, I will try to import it correctly into my project again to see if it works, thanks for the fast answers !
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Finally It worked ! Yet I'm still experience some unexpected behaviour where I'm getting this
instead of this
Edit: I will try making the native input invisible and rebuild the plugin to seen if works
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Related Issues (20)
- Any plans to make it compatible with TextMeshPro Input? HOT 1
- issue with SetVisible is not showing the text if gameObject is deactivated and activated again
- OnShowKeyboard каждый раз присылает разное значение высоты клавиатуры HOT 1
- Pasting long text ends up looping OnReceivedData
- Exception: common.aar plugin with the same name and architecture was already added HOT 4
- In iOS, native textfield font size different form unity text font size..
- Orientation problems. [iOS] HOT 1
- Option to make text readonly HOT 2
- Changing InputField Content Type
- Native inputbox is slow to respond when updating visibility and when initializing
- Dark theme troubles
- Caret moving to beginning undesirably when SetTextData() is called.
- Is there a way to prevent appear the keyboard when scrolling? (For Android)
- Possible security issue HOT 4
- Cannot change input value from code HOT 1
- Input Field does not move with ScrollRect in Android build HOT 1
- Input Field does not adhere to UI Masks in Android build HOT 1
- iOS password keychain stopped working with iOS 15
- hide the suggestions list above the keyboard on Android and iOS?
- 隐藏输入框后的高度怎么计算
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