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charsleysa avatar charsleysa commented on June 22, 2024

Using a similar solution that was used for #54 we can implement R4R4/R8R8 division and remainder.
A possible start could be extracting the algorithms used in https://quadruple.codeplex.com/SourceControl/latest#Quadruple/Quadruple/Quad.cs
then converting them to use floats and doubles with stand-in structs where necessary.

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tgiphil avatar tgiphil commented on June 22, 2024

That library would be useful for CPU without a floating point processor. For Intel, I think we simply complete the missing R4/R8 operations.

Also, note that code is under the GNU Lesser General Public License. Can you check with the author and see if he can license it under New BSD as well?

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charsleysa avatar charsleysa commented on June 22, 2024

I propose we push this for a future milestone such as 1.4 or 1.5 as this is a pretty difficult bug to solve and will not be immediately beneficial as remainder of floats/doubles are hardly ever used.

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tgiphil avatar tgiphil commented on June 22, 2024

Agreed.

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