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MaksymKapelianovych avatar MaksymKapelianovych commented on August 11, 2024 1

And the second feature is already there for a long time, you just need to indicate which key will spawn which node, like in here https://github.com/MothCocoon/FlowSolo/blob/5.4/Config/DefaultEditorPerProjectUserSettings.ini

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soraphis avatar soraphis commented on August 11, 2024 1

Nice ideas, I am currently working on my quest system and came to a conclusion that it would be good to have collapsed graphs without creating separate asset for it, to keep things clean. Or do you mean exactly moving selected nodes to new FlowAsset? This would be nice to have too. And much easier to implement, I guess)

my idea was just a convenience feature to move things into a new FlowAsset and automatically have a "subgraph" node for it in the old graph.

but yeah, having "collapsed nodes" would obviously be also nice, but i also guess that this would be quite a bit more work

And the second feature is already there for a long time, you just need to indicate which key will spawn which node, like in here https://github.com/MothCocoon/FlowSolo/blob/5.4/Config/DefaultEditorPerProjectUserSettings.ini

❤️

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MaksymKapelianovych avatar MaksymKapelianovych commented on August 11, 2024

Nice ideas, I am currently working on my quest system and came to a conclusion that it would be good to have collapsed graphs without creating separate asset for it, to keep things clean. Or do you mean exactly moving selected nodes to new FlowAsset? This would be nice to have too. And much easier to implement, I guess)

from flowgraph.

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