Related Issues (20)
- merge BufferGeometry when setting depthWrite: true will cause black background。 HOT 2
- USDZExporter Issue HOT 8
- Allow to control intensity of SSR
- InstancedMesh: Proposal to support sorting, frustum culling HOT 24
- Adopt (or simply promote) a new true HDR file format leveraging JPEG/WEBP compression. Potentially alleviates HDR and EXR file size issues HOT 19
- Third Party Code causing extension rejection
- ImageLoader ignores credentials HOT 1
- Expand KTX2Loader to support RGB formats HOT 2
- [Bug] Invalid handling bufferSubData after grown source array size HOT 6
- webgpu rtt(clear bug)
- Semi-transparent textures are rendered differently with postprocessing HOT 3
- THREE.JS not working on Android 11 HOT 10
- THREE.JS not working on Android 14 Webview HOT 7
- Can materials support customizing their own toneMappingExposure strength and toneMapping type? Instead of forcing the use of global HOT 1
- THREE.Box3 compute has animation GLTF.It causes the model to be messed up HOT 7
- Adding a model using THREE InstancedMesh in mapboxgl, losing vertices after modifying and scaling HOT 3
- High gpu usage with WebGPURenderer returned with video textures HOT 7
- BatchedMesh: Provide approach for sharing geometry and transforms between BatchedMesh HOT 3
- setPositions on LineGeometry doesn't delete _maxInstanceCount, required when adding more points. HOT 2
- Crash in WebGPU: Error: no matching constructor for vec4 HOT 7
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