Comments (1)
Please ask for help at the forum if you need help writing custom shaders:
https://discourse.threejs.org/
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Related Issues (20)
- WebGPURenderer: wrong layers testing in `AnalyticLightNode`
- BufferGeometryUtils.mergeVertices crashes when feeding a geometry with morphAttributes (regression)
- NormalScale in USDZ Exporter HOT 7
- Please add back unit tests for addons HOT 7
- No Pointer Lock HOT 2
- Editor keeps rendering video on background even if users had stopped it HOT 4
- WARN THREE.WebGLRenderer: Image in DataTexture is too big (8192x1024). HOT 1
- copyTextureToTexture using WebGL1 function signature HOT 2
- Chrome Text Distortion When New Elements Are Added HOT 13
- Not displayed after importing 3MF and AMF files HOT 1
- OrbitControls 's change Event dispatch wrong when dampling is true HOT 1
- Documentation for TeapotGeometry (add-on) HOT 2
- Editor: Missing `User Data` input in Geometry tab HOT 1
- readRenderTargetPixels() works for WebGLRenderTarget but is all 0 for WebGL3DRenderTarget HOT 21
- Please allow FBXLoader to use every non native texture that ThreeJS can load HOT 1
- It seems like there is an issue with outputNode in connection with depthNode HOT 1
- Rendering a scene including points with an override material causes inconsistent behavior HOT 2
- Target is not updated when panning the camera in ArcballControls HOT 1
- [WebGPU] Control Access Barriers HOT 3
- Suggestion of docs improvement. HOT 1
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