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mreinfurt avatar mreinfurt commented on May 27, 2024

Moved this to the second milestone. We will, like you suggested, probably use a real Mesh created in Blender/Unity whatever.

It would be super awesome to still have a heightmap (+ a real mesh), but we will see.

from grass.directx.

mreinfurt avatar mreinfurt commented on May 27, 2024

Either we try to implement normals and UV coordinates or we take a mesh. Perhaps Unity/Blender/Something is able to generate a mesh out of the height map which we can use to display the terrain?

For the grass displacement, we can still use the height map this way.

from grass.directx.

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