Comments (2)
Moved this to the second milestone. We will, like you suggested, probably use a real Mesh created in Blender/Unity whatever.
It would be super awesome to still have a heightmap (+ a real mesh), but we will see.
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Either we try to implement normals and UV coordinates or we take a mesh. Perhaps Unity/Blender/Something is able to generate a mesh out of the height map which we can use to display the terrain?
For the grass displacement, we can still use the height map this way.
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Related Issues (20)
- Displace grass depending on terrain
- Implement level of detail HOT 5
- Randomize grass tint
- Create wheat object HOT 1
- Implement displacement mapping HOT 1
- Improve root randomization HOT 1
- Evaluate GUI HOT 1
- Add live shader reload HOT 1
- Exchange skybox texture HOT 1
- Create grass patches
- Wind
- Improve level of detail HOT 1
- Add post processing HOT 1
- Reduce flickering HOT 1
- Normal mapping HOT 1
- Fix drawing order
- Create figures/pictures
- Add configurable properties
- Clean up the project HOT 1
- Planning HOT 1
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