Comments (4)
Straight path movement would be uber cool, then I could get rid of iTween
(which is quite outdated) in my tower defense kit and let HOTween perform all
movement actions. Just an additional parameter (straight or curved) will do!
Waiting for notifications :)
Cheers
Original comment by [email protected]
on 19 Nov 2012 at 12:49
from hotween.
Ah! If it's you asking I'll get to it :) This week I'm superbusy for a job, but
will start working on it next weekend
Original comment by [email protected]
on 19 Nov 2012 at 1:12
- Changed state: Accepted
- Added labels: Priority-High
from hotween.
Original comment by [email protected]
on 30 Nov 2012 at 1:11
- Changed state: FixedAndWaitingForReview
from hotween.
Original comment by [email protected]
on 7 Dec 2012 at 9:48
- Changed state: Fixed
from hotween.
Related Issues (20)
- Hotween micro non linear ease type with curved path HOT 2
- Add loop delay for simple Tweeners
- Fails Supported API test for Windows Store HOT 1
- Visual Editor: wrong DLL referenced with HOTweenMicro and Windows 8 Store HOT 3
- Please add "_TintColor" to material color tweening HOT 4
- Null Reference Exception HOT 2
- PlugVector3Path OrientToPath2D HOT 12
- ABSTweenPlugin is allocating 20B each frame (base on Unity Profiler). Maybe, I have a way to avoid this. HOT 4
- Tween inside sequence have wrong from value HOT 1
- Building for Windows Store 8.1 with Micro produces many errors HOT 39
- HOTween OnComplete after the object is destroyed HOT 3
- Bug identified as #75 closed today has been closed but not fixed. HOT 1
- Does not show Visual Editor HOT 3
- Fail when running on Windows Store App HOT 30
- HoTween not moving objects after reloading the scene from another scene. HOT 2
- SpeedBased tween has innacurate timing HOT 5
- SetValue cause garbage allocation every frame HOT 4
- HOTween.TimeScaleIndependentUpdate is allocating 9B every frame HOT 1
- A bug about HOTween Reverse HOT 8
- Tweens playing automatically, even when 'Auto' turned off HOT 5
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from hotween.