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Murray Smith's Projects

bitcamp icon bitcamp

Free, open source software engineering bootcamps

flipperengine icon flipperengine

A game engine made following The Cherno's tutorial series with my own tweaks.

hook-game icon hook-game

A Physics-based side scrolling platformer made in Unity3D as part of a utGDDC fall semester project.

mob-engine icon mob-engine

A new game development library of my own design created in C++. This engine follows the ECS (entity component system) architecture, which allows it to be easily modified for specific functionality by clients.

nosedive icon nosedive

A jet flying game I made for utGDDC's 2023 winter game jam. Built in Unity3d!

penguin-game icon penguin-game

A simple test game I made in May 2020 in Unity3D. I created all the models, animation, music, and art for this project, as well all the programming in C#.

readaloud icon readaloud

Input an image URL and output an mp3 file that is the contents of that image read aloud

spooky-game icon spooky-game

Made this at a game jam! Fight a friend in this rhythm/fighting/rock-paper-scissors game!

strategygame icon strategygame

Battle your friends in this 4X chess spinoff game! An in-progress game -- possibly the first project I'll actually finish!!

sunflower icon sunflower

A 3D rogue-like built for the U of T Game Design and Development Club 2023 Fall Game Jam!

trademaster9000 icon trademaster9000

TradeMaster9000 is a trading system where users can register items, trade, and message each other. This project implements the clean architecture design pattern, while following principles of SOLID design (read more here: https://en.wikipedia.org/wiki/SOLID#:~:text=In%20object%2Doriented%20computer%20programming,the%20GRASP%20software%20design%20principles) I contributed heavily to this project, but I was not the sole contributor. Developed for CSC207: Intro to Software Design.

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