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Comments (4)

muttleyxd avatar muttleyxd commented on June 23, 2024

I don't think so, is there any particular case where it's useful?
I always thought that mod order does not change anything

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ragerin avatar ragerin commented on June 23, 2024

Mods that correctly specify their dependencies should load in the correct order automatically, but that isn't always the case. Also, some changes to a mod may "ruin" a mod depending on it.

This is why the original launcher allows specifying the load order by dragging the mods around.

I think it would be really awesome to either be able to control mod load order by dragging them around in the unix launcher, too, or at least make the entire launch string the launcher generates, and starts ArmA 3 with internally, visible/selectable.

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muttleyxd avatar muttleyxd commented on June 23, 2024

Okay, could you give me names of two example mods which trigger this issue? Would be nice for testing purposes

I think I'd implement this the same way, though I need to think how to deal with with workshop mods being in separate list.

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muttleyxd avatar muttleyxd commented on June 23, 2024

I have investigated this issue - you can control mod order, just place the mod you want earlier higher on the list. Workshop mods are now loaded first, then custom mods.

So
Workshop mods
Mod4
Mod5
Mod2

Custom mods
Mod1
Mod6
Mod3

Will result in:
Mod4
Mod5
Mod2
Mod1
Mod6
Mod3

Mods are outputted to a file
~/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/Arma3.cfg

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