Name: Markus Worchel
Type: User
Company: TU Berlin
Bio: PhD student in Computer Graphics at TU Berlin. Interested in (inverse) rendering, geometry processing, differentiable programming, and GPGPU.
Location: Berlin, Germany
Markus Worchel's Projects
Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with the libigl geometry processing library
The public CGAL repository, see the README below
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
This repository contains the code for the CVPR 2020 paper "Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision"
Differentiable Vector Graphics Rasterization
Efficient Eikonal equation solver using CUDA
CUDA-based real time fluid simulation
Gamestate integration framework which can be used with Steam's gamestate integration
An implementation of "Paul E. Debevec, Jitendra Malik, Recovering High Dynamic Range Radiance Maps from Photographs, SIGGRAPH 1997."
Implicit Geometric Regularization for Learning Shapes
Implementation of "Large Steps in Inverse Rendering of Geometry"
Simple C++ geometry processing library.
Plot 3D triangle meshes
:tiger: :cow: :panda_face: A collection of meshes for canonical domains
Mitsuba renderer main repository
Mitsuba 2: A Retargetable Forward and Inverse Renderer
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
NuGet package for the OpenMesh library
An optix-based GPU path tracer
Differentiable rendering without approximation.
Official implementation of "Decoder Modulation for Indoor Depth Completion" https://arxiv.org/abs/2005.08607
Small physics playground for simulating forces acting upon rigid bodies
SVBRDF Estimation using a Physically-based Differentiable Renderer
Lightning fast & tiny C++/CUDA neural network framework
UMBRA: A Concurrent, Interactive 3D Viewer for Python
Custom views of various objects for Visual Studio debugger
Python bindings for xatlas