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donmccurdy avatar donmccurdy commented on July 28, 2024

Arbitrary meshes are not well-supported by cannonjs (or native physics engines, for that matter).

The best options for walls would be:

  1. If you have models for each wall, you can wrap them with a bounding box via static-body="shape: box".
  2. If you have one large model for the whole scene, you can use the aframe-inspector to position invisible boxes where the walls are, and add a static body to each. For example:
<a-box width="5" visible="false" static-body></a-box>

There's more detail in #9, so I'm going to close the issue here.

from aframe-physics-system.

DavidGonzalezGutierrez avatar DavidGonzalezGutierrez commented on July 28, 2024

I thought so, but I preferred to ask. Thanks for your time.

from aframe-physics-system.

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