Comments (9)
It is a bug, thanks! I'm merging this issue with #58 and will track a fix there. :)
from aframe-physics-system.
Is this fixed? Seems I have the same issue
from aframe-physics-system.
@enquel it is fixed in aframe-physics-system v2.1.0+. If you're loading the physics system from aframe-extras, then it is still on an older version. Also note that this only works with local physics (physics="driver: local"
) and not when running physics on a web worker: #58 (comment)
from aframe-physics-system.
@donmccurdy thanks a lot, yes I am loading it from aframe-extras. I tried including both aframe-extras and aframe-physics-system together (need also checkpoint system, which works great), but that yield an error - sorry I am a very casual JS dev (C#/Unity normally) and had no time yet to solve it.
from aframe-physics-system.
Yeah, it doesn't work to include both together (aframe-extras pulls in the older physics version already) so there's probably no workaround right now. I think this will be fixed with v4 of aframe-extras in January.
from aframe-physics-system.
Thanks! Will it work if I use just checkpoint controls from extras along with the physics system?
from aframe-physics-system.
No sorry, I don't think it will work yet.
from aframe-physics-system.
Ok thanks a lot anyway, you saved me much time on makeshift hacking ;) Great job with the entire system by the way!
from aframe-physics-system.
Thanks 🙂 Keep an eye on the aframe-extras v4 milestone here to know when the fix will be released.
from aframe-physics-system.
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from aframe-physics-system.