Comments (2)
While it might not be all on a single page a lot of this basic information is in the trick documentation. For running real time there are a lot of factors to take into consideration. The big trade off is configuring things to improve latency over throughput. In most cases you are just making the OS and your sim run more consistent. A lot OSs have tuning guides to help with this process. I can tell you this from my experience the smaller the real time frame the more you will have to learn about your OS.
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Thanks for your help.
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Related Issues (20)
- Trick::ScheduledJobQueue::push has O(n) complexity HOT 4
- CentOS/RHEL 7 build isn't consistently using C++11 HOT 1
- Can't compile sims after Trick update with "write template directive before template instance (#1679)" pull request HOT 7
- Trick ignores simulation build errors HOT 7
- Support RHEL8 on PowerPC architecture HOT 7
- "Error: Extraneous #endif." and Incorrect Namespaces after Trick #1679 HOT 6
- Invalid SWIG code is generated for a template that's defined and used in the same file HOT 2
- Cannot demonstrate a map in variable server HOT 1
- No error on assignment to non-existent variables in input file HOT 2
- No way to redirect frame logging output? HOT 10
- Bug in Trick's MCG (Trick v.19.7.1) HOT 6
- Webserver Documentation - port shall be number not string HOT 1
- trick configure can look in homebrew directory on macos HOT 4
- After freeze websocket client doesnot receive data for a long time and suddenly continues to receive again. HOT 9
- Documentation Placeholder instead of Link
- how to use json in nasaTrick HOT 1
- JITlib doesn't clean up HOT 2
- Packages from Python Virtual Environment are not found HOT 5
- Increase Clang Dependency Version Compatibility to 18.x HOT 6
- Trick doesn't respect deleted copy constructor for class template with array parameter HOT 15
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