Needle – Mirror of packages from the Unity Technologies Package Manager (UPM)'s Projects
This package provides Unity C# bindings to the Autodesk® FBX® SDK. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Oculus Unity Integration
Vuforia Engine is the most widely used platform for AR development, with support for leading phones, tablets, and eyewear. Developers can easily add advanced computer vision functionality to Android, iOS, and UWP apps, to create AR experiences that realistically interact with objects and the environment.
2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
2D Common is a package that contains shared functionalities that are used by most of the other 2D packages. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
2D Entities is a package that provides tools to work with 2D content in Project Tiny. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
2D Entities Physics brings 2D Physics functionality to DOTS powered projects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
2D IK package provides the necessary editor tooling to setup inverse kinematics for 2D characters and a runtime component to execute it. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
2D Path provides tooling to edit shapes (polygons and Bézier splines) in EditorWindows and the SceneView. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The 2D Pixel Perfect package contains the Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.It is a single component that makes all the calculations needed to scale the viewport with resolution changes, removing the hassle from the user. The user can adjust the definition of the pixel art rendered within the camera viewport through the component settings, as well preview any changes immediately in Game view by using the Run in Edit Mode feature.
A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 2D Tilemap Extras is a package that contains extra scripts for use with 2D Tilemap features in Unity. These include custom Tiles and Brushes for the Tilemap feature.
2D Triangle is an open source library that tessellates shapes into meshes. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance package provides an API to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. This package is installed as a dependency by Adaptive Performance subsystem packages such as the Adaptive Performance Samsung (Android) package. By installing this package, you agree to the terms and conditions of the Unity End User License Agreement found under "View licenses" above.
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Adaptive Performance Samsung (Android) package provides the Adaptive Performance subsystem for Samsung Android platforms and works in combination with Adaptive Performance. By installing this package, you agree to the terms and conditions of the Samsung GameSDK End User License Agreement found under "View licenses" above.
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
Provides support for App Tracking Transparency and SkAdNetwork API newly introduced in Apple iOS 14.Includes a sample implementation of a customizable context screen to show before requesting tracking permission. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 This package provides a purchase adapter for Unity developers that use mediated ads with Unity IAP, who wish to use IAP Promos or Personalized Placements. The adaptor allows the Unity Ads SDK to receive purchase and conversion events while in mediation.
High-level NavMesh components for building and using NavMeshes at runtime and at edit time. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
High-level NavMesh components for building and using NavMeshes at runtime and at edit time. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The AI Planner includes authoring tools and a system for automated decision-making.Automated planners are useful for:▪ Directing agent behavior either in a cooperative, neutral, or adversarial capacity▪ Auto-generating storylines or as an online story manager▪ Validating game design mechanics▪ Assisting in creating tutorials▪ Automated testingStart by defining a domain definition of traits/enumerations. Then, create action definitions for what actions are possible in the domain. Once the planning problem is defined, the planner system will iteratively build a plan that converges to an optimal solution. Execute these plans by adding a decision controller to your agent.
The Unity Analytics Library contains the Analytics Event Tracker component, the Data Privacy plug-in, and the Standard Events API. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Code samples using the animation C# jobs feature.Animation jobs are part of the Playable feature and they allow to modify the animation stream using just a C# script. Here is the list of the samples in this package: SimpleMixer WeightedMaskMixer Look At Two-bone IK Fullbody IK
Animation Rigging toolkit using Unitys Animation C# Jobs 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
A package containing various tools and utility scripts to support anime production workflow 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Unity AOV Recorder adds the capability to record Arbitrary Output Variable from Unity HD Render Pipeline. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Core package for AR companion apps. This includes the Resource Window UI and utility methods for importing resources into the editor. There are also utility methods for managing resources on cloud storage for editor and runtime. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]