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Comments (7)

drasmuss avatar drasmuss commented on July 2, 2024

Including unit tests in the bug report 😍

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drasmuss avatar drasmuss commented on July 2, 2024

Should be fixed if you want to check out the change_nodes branch. Let me know if that works for you and I'll merge it into master

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drasmuss avatar drasmuss commented on July 2, 2024

Woops didn't mean to close this

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tcstewar avatar tcstewar commented on July 2, 2024

I haven't tested it yet as my computer seems to be annoyed at me trying to uninstall nengo_dl... I'll take another stab at it this weekend.... :)

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drasmuss avatar drasmuss commented on July 2, 2024

(woops, accidentally deleted comment, reposting)

@tcstewar I was just relooking at this, and noticed that your example shows that the output of the network does not change after node.output changes (i.e. it continues to output 0.0, even though post_val is 1). Is that the intended behaviour? I had understood the first time that you wanted the output to change as node.output changes.

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tcstewar avatar tcstewar commented on July 2, 2024

@tcstewar I was just relooking at this, and noticed that your example shows that the output of the network does not change after node.output changes (i.e. it continues to output 0.0, even though post_val is 1). Is that the intended behaviour? I had understood the first time that you wanted the output to change as node.output changes

The intended behaviour is that after the Simulator is built, if someone changes the model, there should be no change in the simulated behaviour. The same thing would be true if someone adds Connections or Ensembles, or changing the properties of any of those things, so this is meant to be consistent with that. So yes, it should continue to output 0, even though post_val is 1. :)

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drasmuss avatar drasmuss commented on July 2, 2024

OK good, that's how I thought it should work, was confused why the GUI required that weird behaviour 😄

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