Comments (7)
Including unit tests in the bug report 😍
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Should be fixed if you want to check out the change_nodes
branch. Let me know if that works for you and I'll merge it into master
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Woops didn't mean to close this
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I haven't tested it yet as my computer seems to be annoyed at me trying to uninstall nengo_dl... I'll take another stab at it this weekend.... :)
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(woops, accidentally deleted comment, reposting)
@tcstewar I was just relooking at this, and noticed that your example shows that the output of the network does not change after node.output
changes (i.e. it continues to output 0.0, even though post_val
is 1). Is that the intended behaviour? I had understood the first time that you wanted the output to change as node.output
changes.
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@tcstewar I was just relooking at this, and noticed that your example shows that the output of the network does not change after node.output changes (i.e. it continues to output 0.0, even though post_val is 1). Is that the intended behaviour? I had understood the first time that you wanted the output to change as node.output changes
The intended behaviour is that after the Simulator
is built, if someone changes the model
, there should be no change in the simulated behaviour. The same thing would be true if someone adds Connection
s or Ensemble
s, or changing the properties of any of those things, so this is meant to be consistent with that. So yes, it should continue to output 0, even though post_val
is 1. :)
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OK good, that's how I thought it should work, was confused why the GUI required that weird behaviour 😄
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Related Issues (20)
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