Comments (1)
Definitely would be nice to have, especially for allowing mods to worry less about breaking changes to configs with updating them to have more or less enums values, or same variable names but new types. Resetting invalid values to whatever default value for that key would be much preferred over the mod failing to load after some update to the mod that changed some configs
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Related Issues (20)
- Installer HOT 4
- disable loading from subdirectories HOT 4
- [Enhancement] Add config events for Reset, Save, Save All
- Improvements for standalone usage
- Unable to save different types HOT 1
- NML2 HOT 8
- Newtonsoft.Json version mismatch on headless HOT 6
- SettingSync should be able to read mod settings HOT 1
- Neos Mod Loader not starting correctly on Windows Headless Host/Client HOT 6
- Headless Setup HOT 2
- When using NML alongside other plugins, NML should not ruin the compatibility hash. HOT 8
- NML "tell" via loaded types HOT 2
- Standalone setup instructions assumes still using steam.
- Trying to set a config value to null using the untyped ModConfiguration.Set method throws an error
- a way to specify nml config using launch arguments
- ModConfigurationKey<Nullable<T>>.Validate does not pass when given a null HOT 2
- BadImageFormatException loading unmanged DLL from nml_libs
- Improve safety of mod configuration save
- [Feature Request] Hot-reloading DLLs HOT 3
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