Comments (1)
I have actually worked on this myself a couple of years ago. You actually don't need to convert the C++ headers (and Chet only supports C anyway). Instead, you only need to convert the gdextension_interface.h file (https://github.com/godotengine/godot-cpp/blob/master/gdextension/gdextension_interface.h).
The idea is that you use the generated API JSON file (https://github.com/godotengine/godot-cpp/blob/master/gdextension/extension_api.json) to create the Delphi classes. These Delphi classes will then use the converted gdextension_interface.h file to perform the work.
When I looked into this, it was still called GDNative, and they have changed the whole model for GDExtension. I haven't look at it since, in particular since there is no iOS support and I wanted to support all platforms.
Unfortunately, I don't have time to work on it now. It would require a lot of work, even to get something simple working. But the advantage is that because of the JSON file, maintenance should be relatively easy (sometimes even just a matter of rerunning the tool that converts the JSON file to Delphi code).
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Related Issues (20)
- Post Processing Support HOT 2
- Anonymous Unions HOT 1
- Pulling in extra includes
- Translation Error HOT 3
- Please create a release
- Ok, so....
- [Question] Why no C++? HOT 1
- Error Messages
- Converting C structs issue HOT 3
- Post Processing does not work HOT 3
- Type declarations
- How to include struct tm from C standard library? HOT 2
- Fatal error HOT 1
- error: unknown type name 'bool' HOT 4
- Chet does not support tm time struct from time.h HOT 1
- CreateDynamicImport(0) should not parse comments HOT 3
- CreateDynamicImport(0) does not insert var before function declarations HOT 1
- Generate pointer types for C unions
- Error converting XMLSec library HOT 4
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