Comments (11)
Hi,
The source of this repository is writed by netEase , but the source is cann't be use in the unity project. so , i just perfect it .
i dont check in the unityweb , so i will fixed it recently.thanks
from pomelo-unityclient-socket.
Hi,
Thank you for your reply. I created in the last 2 days a Unity3d Project which uses instead of the SimpleJson.dll the SimpleJSON.cs from the Unify Community. Therefor I had to made changes on the pomelo-unityclient-socket and on the SimpleJSON.cs as well. I also integrated to the pomelo-unityclient-socket the Prefetch Socket Policy which is nessacery to allow a socket communiction within a Unity3d Web Player Release.
Finally it works now and I can connect to my pomelo server even if the Unity3d Web Player Release is hosted on a different server. I created also a Standalone and Android Release and it works.
While I'm playing around I found some other issues within the Unity3d Editor by breaking the internet connection while I'm connected to a server.
Maybe it would be better to release at this place a Unity3d Project instead of a Mono Project, what do you think?
from pomelo-unityclient-socket.
sure,release at unity3d is the best way to show project.i will create another to place the demo.
is there anything problem when you use the api?
in addition , i write some usefully plug like network-http , audio-media , resource , if you like you can use them in your project.if you know chinese , you also can visit blog : http://www.luzexi.com
whatever , thank you!!
from pomelo-unityclient-socket.
Hi,
I finished my work for the different platforms and now the API is working within the Web Player, on Android Devices and iOS Devices as well. Luzexi can I send you my Unity Project and you have a look at it and maybe could you upload it somewhere and provide a download link on the github side for it?
from pomelo-unityclient-socket.
Ok,It's my pleasure!
Is it very huge? or you can send the email : [email protected]
from pomelo-unityclient-socket.
Hi,please share me [email protected]
from pomelo-unityclient-socket.
Hi,it is here: https://github.com/luzexi/pomelo-unityclient-socket-demo
from pomelo-unityclient-socket.
Hi, how can i get session ID in this one. I need that session ID but i couldn't figure it out how to get it.
from pomelo-unityclient-socket.
Hi,there is no session ID.You can figure it by yourself.
from pomelo-unityclient-socket.
I used the client is luzexl's link and they work fine in Android, iOS and web player mode. I wonder why we don't request to merge it to this official repository?
from pomelo-unityclient-socket.
we don't want import any unity api
in SDK
level.
it's a pure .net project.
from pomelo-unityclient-socket.
Related Issues (20)
- 服务端关闭连接时,客户端不会调用OnDisconnect方法 HOT 3
- Unity freezing on disconnect HOT 4
- 求添加collaborator HOT 1
- bug of HeartBeatService HOT 5
- unity5引入pomelo-dotnetClient.dll后报错 HOT 3
- 源代码中握手部分疑惑 HOT 1
- pomelo unity client not working when using domain name and ssl
- connect之后就断开了连接
- WebGL support? HOT 1
- Long messages causes no response
- about onDisconnect?
- about initClient? HOT 1
- Ipv6 fail connect
- server disconnect! and nothing go on HOT 2
- Error on unity 5.5 and above
- 这个没有人维护了吗?请问怎么重连的。
- 所有的请求回调都没切到主线程 Unity 一直报错 ‘XXX’ can only be called in main thread, HOT 4
- To use the dotnetClient, just include ./dist/*.dll in your project.这句话考虑到Android和iPhone的感受了么 HOT 2
- use newtonsoft-json
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