Comments (1)
We need to look at the bug in a little more detail.
The UDPSocket() function tries to open a UDP port and if it fails, it moves on to the next free port.
So the code should open Port 50000 and 500001 for video.
Then when it comes to the audio it tries to open port 50000 and finds it is already in use, so it opens port 50002 (the next free one) for the audio.
That is what the software is supposed to do and why the port range (50000 to 510000) is the same for video and audio.
We need to work this way because other applications (or other instances of SharpRTSP) could be using UDP ports in this range so we have to search for free ports.
The workwound you have is good. It moves the video ports to a new range (40000 to 41000).
But I'd like to figure out why the existing code does not work for you.
Are you able to help with some extra tests?
Thanks
Roger
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Related Issues (20)
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