Comments (1)
Event body parsed poorly (say that 10 times fast) the way I figure ... testing for a comma followed by a space was a way to prevent the data string from having a leading space ... why not keep it simple and trim off any leading spaces and leave the data string properly intact (i mean comma space is commonly used!) here is a snippet;
case SocketPacketTypes.EVENT:
if (!pkt.HasBody) {
Debug.LogWarningFormat("{0} has no body(data)", pkt.ToString());
return;
}
var seperateIndex = pkt.body.IndexOf(',');
var seperatorLen = 1;
var eventName = pkt.body.Substring(2, seperateIndex - 3);
if (!_handlers.ContainsKey(eventName)) {
Debug.LogWarningFormat("{0} event doesn't have a handler", eventName);
break;
}
var data = pkt.body.Substring(seperateIndex + seperatorLen, pkt.body.Length - seperateIndex - seperatorLen - 1).TrimStart();
_handlers[eventName](data);
break;
additionally I'm running this on ... socket.io 2.1.1 and unity 2017.4.14f1 #2 Support socket.io v2.0.2
from socket.io-client-unity3d.
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