Name: nico reski
Type: User
Company: ITN/MIT, Linköping University
Bio: handheld enthusiast · kind photographer · cyclist · audio/image/code experimentalist · traveler · PhD · drifting in space/time · R&D
Location: Norrköping, Sweden
Blog: https://me.nicoversity.com
nico reski's Projects
Creative coding using openFrameworks - Workshop: An introduction to creative coding using openFrameworks
Creative coding using openFrameworks - Workshop: Simple Object Detection using OpenCV
Creative coding using p5.js - Workshop: An introduction to creative coding using p5.js
Creative coding using Processing - Workshop: An introduction to creative coding using Processing
A brief introduction to the basics of the C++ programming language.
A brief introduction to the basics of the Processing programming language.
The purpose of this self-constructed questionnaire is to support the empirical evaluation of collaborative aspects within the context of virtual environments and human-computer interaction.
R script to analyze and visualize NASA Task Load Index (TLX) data
The purpose of this project is to provide a data-agnostic software module for a three-dimensional (3D), interactive data visualization in the format of a 3D Radar Chart, implemented for Unity3D.
Project demonstrating bi-directional communication between a Unity application to a iOS application (built with openFrameworks) using the OSC (Open Sound Control) network protocol.
A simple logging system for a Unity application to write log entries into a .csv file.
The purpose of this project is to provide a simple workflow of (1) capturing media from within an Unity3D application, and (2) upload it as binary data via HTTP to a server.
Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).
The purpose of this project is to illustrate the workflow of exporting vector data representing Earth's countries from the R package rworldmap, generate C# classes that can be used in Unity3D, and finally visualize the data in Unity3D accordingly as extruded polygons (prisms).
The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.