Comments (1)
Thanks for jumping on this train with me. I am sure many others way smarter than us will jump on it as well in the future.
The whole idea here is to get folks talking and marrying up our ideas into some type of framework that companies will want to jump in on.
Ultimately, these issues can be fixed... or to the point like I suggested in the original write-up "wont be worth them cheating"
The data is the hardest part and I also love the the way your started taking the data you could find and compare it to your analytical idea.
I believe one of the end state concepts is the dev work that will need to be added to the coding of FPS games. For example logging of metrics of:
Average PDTH (Player + Distance to Target Hit)
Average PDTHW (Player + Distance to Target Hit + Weapon)
Average PTTKD (Player + Target + Time to Kill + Distance)
Average PTTKDR (Player + Target + Time to Kill + Distance + Reports)
Average PTTKHHL (Player + Target + Time to Kill + Hitbox Hit Location)
Average Weapon Distance Hit
Average Weapon Distance Kill
Average Weapon Hitbox Hit Location
Average Weapon Distance Hit + Hit Box Location Hit
Average Weapon Distance Kill + Hit Box Location Hit
Average Weapon Time to Kill
Average Weapon Accuracy
These listed above are just ideas and can expand in all types of different directions of course.
Until then, we are stuck here coming up with our own idea.
So based on what you said... maybe we could design a https://www.warcraftlogs.com/ like application to be ran with any game.
However, the big boulder is what data would be able to collect?
I dont think we would get the data we really are aiming for.
Yes, your thought behind:
My plan was to get my lobby, then poll for all players in my lobby (with public data) which kinda sinks the ship, anyway then get any who have a 90% or higher headshot average and have a low rank say 50 and below or low time played against average headshots on all games played for that user. I am sure there are better metrics to use to identify hackers/cheaters. but this is a good starting point.
Is what we might just be stuck with unless, we can get one of these companies to give us some data samples.
All we need are some data samples... and if the data we need is not there, then we ask a company to work with people like to design metric collections that need to be added to the game.
Please keep dumping your thoughts down and I will continue to do the same.
I am sure others will come and help out.
This is a huge problem... we are just trying to help solve a problem instead of complaining about it. :)
Keep in touch and hit me up on discord.
from detect-fps-hackers.
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