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Update: The ContentExporter task now only runs when the sdkmesh file is out of date with respect to the fbx file.
This is not ideal, since it should also rebuild when sdkmesh_anim goes out of date, or when the textures are updated. This is a temporary workaround until I can figure out how to properly use the file tracker, since the file tracker is supposed to solve these problems of indirect dependencies.
It was just annoying that it would rebuild the fbx files every times I modified a C++ source file, but hopefully this can be fixed in the near future? :/
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