Comments (2)
Nice! I solicited opinions from native users when I created the font and got some help on these same concerns, but this great feedback. Thanks!
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I'm not going to call this a bug, but that doesn't mean it doesn't for sure need improvement.
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Related Issues (20)
- Scene:enter() is called twice once in a while (rare) HOT 2
- frame rate dip after the system menu closes
- documentation is scarce for functions in the utilities folder
- Animated sprites don't draw unless calling animation.draw() explicitly HOT 4
- using settings.setup with an empty dict results in bad data written to disk HOT 4
- Provide better instructions for using this repo as a submodule with the Project Template HOT 2
- Use lists instead of positional arguments to supply optional parameters to methods HOT 6
- Introduce releases and versioning HOT 2
- Typo in Sequence.lua file HOT 2
- Add support for custom scene transitions HOT 2
- Add support for debugDraw in scenes HOT 1
- Add support for terminating/locking/unlocking/sleep callback HOT 3
- NobleSprite issue with animation HOT 1
- "pdxinfo file not found" error when attempting to launch game in simulator.
- How to create a self drawing NobleSprite? HOT 1
- Add stack-type functions for scene management HOT 1
- (Critical) Crash in scene transition with transition type = Noble.Transition.Type.COVER
- Menu:activate() does not select()
- Animated sprites render incorrectly when drawn offscreen HOT 2
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