Comments (5)
See if PR satisfies this requirement....
from mesen-x.
Awesome, but it might be worth checking the games which use the Sound RAM as a crude form of WRAM or SRAM.
(Battle Fleet, Famista '90, Kaijuu Monogatari, Mindseeker)
from mesen-x.
it should not be necessary in this case, since audio ram init starts before Mesen-X' LoadBattery function, which treats _internalRAM as a battery save if battery flag is enabled.
update us if it indeed causes problems.
from mesen-x.
ok i do see the issue now. if rom has battery and ram init is not zero, then this will be saved as "saved data" which is suppose to be not.
re-adjusted and sent PR, which is crude (im not well familiar with C++ and object thingies) and ugly but should still work.
Basically leave ram initialized with 00 when battery flag is enabled, else reinit ram based on ram initialization settings.
@TakuikaNinja let us know if this works now
from mesen-x.
I just made a save in both the current repo & latest stable versions at the earliest point I could in Kaijuu Monogatari. The save file data is identical. 👍
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Related Issues (20)
- [Feature Request] RetroAchievements implementation
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- VRC5 Mapper support
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- slow down when opening ppu viewer or anything (arch linux) HOT 3
- ESPM significantly slows down emulation
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