Comments (2)
The ScriptedKick class needs to be checked for correctness so it handles behaviours properly. The new behaviour will try to call it continuously while in striker mode, so it is the job of the kick to let the movement manager know that it cannot yet kick (ie the ball is outside the kickbox). I think this currently happens, but occasionally we get strange behaviour.
from robocup.
The angle comparisons in ScriptKick::kickToPoint look dodgy, which could be causing the strange behaviour.
I'll look into improving the SckriptKick class over the weekend.
from robocup.
Related Issues (20)
- Robot #1 Crashes/Reboots? HOT 1
- fix merge conflicts with MergeLocChanges and develop HOT 2
- Segment Filters occasionally blows out vision processing HOT 3
- we lost our goals HOT 1
- field lines become obstacles when looking down HOT 7
- Be Ronaldinho
- Check Boot Fix is on all Robots
- Robot resets to goalkeeper position when picked up HOT 4
- Localisation generates too many models when seeing both goals HOT 1
- Localisation fails to throw out wrong-side-of-field goalposts HOT 4
- Do ball voting whenever localisation has models on both sides of the field to cull the models. HOT 1
- localisation fails to adapt to visual features quickly
- Odometry forward motion is 25% of actual motion
- New Orientation Filter frequently faisl to detect falls
- SensorReadManager Segfault
- SensorReadManager's error reporting segfaults when the FSRs are disconnected
- Update the Script Tuner's `help` command.
- Demo code does not compile
- Run on Boot Crashing (#5) HOT 1
- Config system errors at startup from script loading HOT 4
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