Comments (3)
This has been done, snag the latest update and it should do what you are looking for.
from npc_destinations2.
Yeah, someone else actually did update it to support that version. I need to update my branch though. On the NPC movement, they use the native method that I use in Citizens. It's when the NPC has move more than say 15 blocks that it can get messy as Citizens does not really manage long distances on that method. Are you looking for Short distances or longer distances?
from npc_destinations2.
I just looking for short distance. But npc will move to a different position (but it still short distance), Sadly betonquest cant handle that and the npc just stay in one place and still fire the events
from npc_destinations2.
Related Issues (20)
- Using locprob will cause things like weather settings to be ignored.
- WorldGuard & NMPCDest Bug HOT 3
- WE/WG Bug in WE: 7.0.0-beta-05 and WG: 7.0.0-beta-03 HOT 6
- Version 21 does not work with FAWE
- When wander is enabled to use blocks, it will not look at blocks under.
- is you use locwand with a region, the NPC will not go anywhere HOT 1
- Problem with goloc command in NPCs location command HOT 1
- Feature Request: tp to location
- Error enabling NpcDestinations HOT 2
- Pathing in water?? 2.3.60 HOT 1
- Slab floors seem to break the pathfinding
- Wandering cancels out animations
- Documentation for Farmer addon does not exist.
- WorldGuard 7.0.4? HOT 2
- Npcdest commands do not fire
- Sentinel - Causes corrupt save.yml HOT 2
- Citizens 2 disable event causes the plugin to spam the logs/console on shutdown. HOT 1
- [Quests] Module error! HOT 1
- 1.18.2 HOT 2
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