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mtamis-NV avatar mtamis-NV commented on July 19, 2024

You are correct. NvCloth is the low-level cloth simulation that used to be part of PhysX, wrapped in its own library. In order to make the cloth interact with PhysX objects you need to mirror collision shapes in NvCloth manually. NvCloth only supports one way interaction (the cloth won’t be able to push the PhysX bodies back).
You can take a look at flex if you want two way interaction between cloth and rigid bodies: https://developer.nvidia.com/flex
PhysX 5.0 may also include similar features: https://news.developer.nvidia.com/announcing-nvidia-physx-sdk-5-0/

from nvcloth.

migpasc avatar migpasc commented on July 19, 2024

Thanks for the reply, mtamis.

Even if this wasn't what I was expecting at first, I still learnt a lot and can see how for cosmetic cloth this is the way to go. The results are truly amazing!

Cheers!

from nvcloth.

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