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Comments (9)

LB-RostyslavGavryliuk avatar LB-RostyslavGavryliuk commented on June 18, 2024 1

Closing the issue, shadows are fixed, after correctly generating a new APK!

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moraaar avatar moraaar commented on June 18, 2024

From @moudgils :

This is the correct look at the moment. The roof is dark because no lights are pointing up and it gets lit from an image based light which comes from the "FakeGI" entity in the level. But it is not getting applied in the GameLauncher and only works in Editor or when the gamelauncher is launched within the editor. I think the newly proposed changes by Starr should be able to address this.

Assigning to @shawstar so he can improve the lighting of the level.

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shawstar avatar shawstar commented on June 18, 2024

I am currently Blocked on this as I can not get the XRgem to build. Although, building O3DE, It seems I can get the XR gem to build, but then I can not get the project past Asset Processor, it will keep crashing.
Attempting, to try and unblock myself..

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shawstar avatar shawstar commented on June 18, 2024

image
CMakeLists.txt

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shawstar avatar shawstar commented on June 18, 2024

Here you go! A fix, and this will be MUCH faster. :D #68

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moraaar avatar moraaar commented on June 18, 2024

Fixed by #68

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moraaar avatar moraaar commented on June 18, 2024

I am currently Blocked on this as I can not get the XRgem to build. Although, building O3DE, It seems I can get the XR gem to build, but then I can not get the project past Asset Processor, it will keep crashing.
Attempting, to try and unblock myself..

About this issue, @shawstar was building the OpenXRTest project through an installed O3DE engine, and using Project Manager to do the build. His workaround was to add LY_DISABLE_TEST_MODULES cache variable to CMake GUI with value TRUE, but the issue will be fixed by o3de/o3de#13342

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LB-RostyslavGavryliuk avatar LB-RostyslavGavryliuk commented on June 18, 2024

Issue occurs on 974d946, latest Development, Source build engine was used to build the Project. Here are a few screenshots:

org o3de (1)
org o3de (2)

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shawstar avatar shawstar commented on June 18, 2024

Humm, Here is the current set-up after pulling Dev branch >
image
Seems like some materials and this and that were disconnected.

But... this not the same model that is above in the Quest Screen Shots, Blinds are still in the Room mesh and the lights are totally different. Maybe there is Cache that needs to be cleared?

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