Comments (9)
Closing the issue, shadows are fixed, after correctly generating a new APK!
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From @moudgils :
This is the correct look at the moment. The roof is dark because no lights are pointing up and it gets lit from an image based light which comes from the "FakeGI" entity in the level. But it is not getting applied in the GameLauncher and only works in Editor or when the gamelauncher is launched within the editor. I think the newly proposed changes by Starr should be able to address this.
Assigning to @shawstar so he can improve the lighting of the level.
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I am currently Blocked on this as I can not get the XRgem to build. Although, building O3DE, It seems I can get the XR gem to build, but then I can not get the project past Asset Processor, it will keep crashing.
Attempting, to try and unblock myself..
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Here you go! A fix, and this will be MUCH faster. :D #68
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Fixed by #68
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I am currently Blocked on this as I can not get the XRgem to build. Although, building O3DE, It seems I can get the XR gem to build, but then I can not get the project past Asset Processor, it will keep crashing.
Attempting, to try and unblock myself..
About this issue, @shawstar was building the OpenXRTest project through an installed O3DE engine, and using Project Manager to do the build. His workaround was to add LY_DISABLE_TEST_MODULES
cache variable to CMake GUI with value TRUE, but the issue will be fixed by o3de/o3de#13342
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Issue occurs on 974d946, latest Development, Source build engine was used to build the Project. Here are a few screenshots:
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Humm, Here is the current set-up after pulling Dev branch >
Seems like some materials and this and that were disconnected.
But... this not the same model that is above in the Quest Screen Shots, Blinds are still in the Room mesh and the lights are totally different. Maybe there is Cache that needs to be cleared?
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Related Issues (20)
- Improve Robot Importer UX
- Add a possibility to despawn entities HOT 1
- Adreno-based XR devices: VkCreateGraphicsPipelines returns VK_ERROR_UNKNOWN for PBR shaders. HOT 1
- Refactor SystemComponent to remove dependency on RPI HOT 1
- Verify corectness of required services of ROS2SystemComponent
- WarehouseAutomation Gem: incorrect prefabs HOT 2
- Wrong prefab spawned using ROS 2 Spawner component
- Bug Report: ROS2 tests failing
- Missing ROS2FrameComponent update in RobotImporter
- Effective namespace shows as override - ROS2FrameEditorComponent
- 1.0.1 Release of XR and OpenXRVk HOT 1
- Moveit execution trajectory fails on O3DE Manipulation Template HOT 4
- Physx Debug not working for Robot Prefab in the Manipulation Template HOT 5
- Bug Report: Random Jenkins Build Failures at asset_profile step. HOT 1
- ROS 2 Gem: Camera renders in incorrect position when parent scale is different than 1
- Multiplayer Template possibly unused variable
- OpenXRVk utlis has unused argument warnings as errors HOT 2
- [OpenXR] Error while building project. HOT 3
- OpenXR Build Instructions Don't work anymore since ovr_openxr_mobile_sdk_64+
- Refactor Multiplayer Template spawner
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