Comments (5)
Just for additional information here, we did some step by step trials and none of the following worked. Note that the user folder had a space in its name (which may or may not be relevant)
- Cleared out the O3DE editor and o3de regkey
- Cleared out the O3DE manifest in %USERPROFILE%\.o3de
- Used an installer version downloaded from the official website, installed into a folder without a space in its name.
- Used the o3de.exe project manager from the installer to create a new project in a folder near the root with no space in its name.
- Built without error.
- Launched editor.exe directly from the command line from the installer. It was able to start, and then invoke the project manager and shut itself down. (This proves that its able to launch and find its dlls)
- Launched editor.exe directly from the command line with the --project-path=... param. It shut down without creating logs or outputting any messages.
Note that the user's machine was previously able to run from a source-compiled O3DE. It was only after installing an installer (o3de-sdk
) that it gave this trouble.
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Ok editor will not start on installer when I hit the project button. So I tried something before I built the project I tried running the project before building it and it gave me a popup error then started the loading window but did not start the editor ill show u the image of the popup window but after i built the project neither the popup window or the editor poped up or any error windows any help how to fix this as i cannot start a game project.
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It appears that the first error game some error logs before I built the project ill post them here.
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It looks like a Nullptr dereference in the EditorViewportWidget::SetAsActiveViewport function.
An educated guess on what the problem is with the Editor start-up is that the Atom RPI is not initializing the ViewportContextRequestInterface on startup.
I wonder if there is an issue related to initialization of the Graphic system.
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@stevo26 Are you able to attach the Editor.log file from <project-root>/user/Log
?
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Related Issues (20)
- Publish on Flathub
- HttpRequestor - multiple errors when no aws-cli is present on the system
- Bug Report - Entity Arrays in Inspector fail to mark project for saving. HOT 1
- Bug Warning - LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library HOT 1
- Bug Report - Camera FOV does not change in viewport when using 'Be this camera'
- Settings Registry Patch Not Applied to Tool Applications
- It fails to process the image asset HOT 2
- Feature Request, Use Shortcuts to Speed up The Editor and Quickly Switch to Maximized Play Mode HOT 1
- Better widget drag visualization from Asset Browser HOT 1
- Feature Request: Use minimal resources if the window is minimized. HOT 2
- Bug Report - Large Script Graph Kills Validator, Corrupts Graph. HOT 5
- Trying to download a file from github but ended up in authorization required HOT 3
- Feature Request - maintenance - Move Perforce Legacy Plugin into a Gem
- Script Canvas: If Developer Gem Is Enabled on Launch the Project Editor Shows "Modules Entities Cannot Be Activated" HOT 2
- Deprecation Notice : style/ui HOT 1
- Editor | Grid/Angle snapping on by default, setting change does not get saved
- Feature Request: PhysX Character Controller - Show in Runtime
- Bug Report IBL Image crashing the editor HOT 1
- Can't build distributable engine on linux HOT 1
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