Comments (1)
The current workaround, if someone really really wants to remove the entity from the model, is to manually update the objectbox-model.json
, removing the entity JSON code block defining it and adding its uid
to the retiredEntityUids
list to avoid reuse of the same UID (which would break things). Additionally, the same has to be done for the removed properties, indexes, and relations (each has its retired*Uids
list). After the generator is re-run, the entity would be removed from the objectbox-model.go
.
I don't recommend doing this as it's easy to make an error when manually editing the model JSON file, potentially causing a loss of data. If you can, wait for the generator to support the removal.
from objectbox-generator.
Related Issues (20)
- Generated code compatibility check
- "Nullable" annotation support HOT 2
- Use obx_id for ID HOT 3
- Minimize changes in "expected files" HOT 1
- Deduplicate annotation parsing
- Improve CI coverage
- Reconsider `auto` types in C++ fromFlatBuffer()
- Support enums in .fbs HOT 1
- Does not support nested tables or structs
- Optimization: special null values HOT 4
- cd into a file's dir to make includes work
- Option to specify json model file HOT 2
- Does it support different languages in the database?
- C++ 14+ output option to use make-unique
- objectbox-go generator can not handle a struct with multiple lazy loaded relations
- Cannot build objectbox-generator
- C++ One to many relationship HOT 2
- C flatcc builder (put) optimization HOT 6
- C generated get/put HOT 3
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from objectbox-generator.