Comments (6)
Connecting locally shows this has an unknown CA, is this a self signed cert? If you have a self signed cert you can copy that into the cert field when creating/editing the secure connection. This should let you start to connect via TLS in the web client.
from grapevine.
from grapevine.
Do you have a way to tell if the certificate you are seeing is the same one found on www.ageofelements.org from the browser? It should be. All of the config I do is buried at the very bottom of this page, https://github.com/age-of-elements/age-of-elements/, and it is pointing to the Let's Encrypt cert. Thanks -Tamarindo
from grapevine.
A wee bit more information attached (the Secure info from a Mudlet connection). This is me hoping it is on your side. Again, not a high priority. Thanks!
from grapevine.
Yeah, I'm relatively certain it's on my end. I updated erlang versions which broke some stuff in a HTTP client (I think around certs), so it's highly likely that broke this. I can connect to midmud which uses lets encrypt though, which is even weirder. I'll keep poking at it as I update packages and get more current.
from grapevine.
I know StickMUD can connect securely now, so I am going to close this issue, thanks!
from grapevine.
Related Issues (20)
- Re-arrange the settings page
- Add view count to events
- Generate a session token for socket connections
- Tagging Games
- Calendar view for events HOT 2
- Associated links for Games
- Load a random MUD
- Mix Failure at startup HOT 2
- Play sound in the web client
- Add UID to messages on a channel
- Replay channel messages
- Internal Server Error when trying to upload an image HOT 2
- Multiple game owners
- allow inserting line breaks in the mud client text input
- Issues with setup HOT 1
- Track web client sessions for game admins HOT 2
- Display an alert instead of disconnecting MSSP for games HOT 1
- Interactive Modal Support HOT 2
- Hosted Sites
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from grapevine.