Comments (2)
the expression class doesn't seem to have a documented way of getting parsed data. as it is written, it would be easy to implement dice rolling but harder to implement probability calculations
from dice_syntax_gd.
quick and dirty translation to godot4 returns different/wrong results for probabilities
eg try: dice_syntax.dice_probs('4d6d1')
not diagnosed yet
slice for arrays works differently for godot4, end is no longer inclusive. removing the -1s added to address that fixes the issue
from dice_syntax_gd.
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from dice_syntax_gd.