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Oğuzhan Delibaş's Projects

addressables icon addressables

Addressable Asset System can simplify your content management at both edit and runtime so your game’s initial and updated releases are smoother and easier.

bitboard icon bitboard

A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece. This allows parallel bitwise operations to set or query the game state, or determine moves or plays in the game.

car-puzzle_w-leveleditor icon car-puzzle_w-leveleditor

Mobile puzzle game project ready to launch on the market. Level Editor is included. In this way, level design can be done easily.

data-structures icon data-structures

I coded the working logic of some of the data structures myself. I wouldn't say it includes absolute accuracy, or the most optimized way.

data-visualization-test icon data-visualization-test

In this repo, visualization of a ready-made csv table has been attempted using pandas and matplotlib libraries.

fibonaccicalculation icon fibonaccicalculation

Performance or Space Which is the best option for your optimization. In this project I created a two path using Fibonacci Calculation for this situation

funlary icon funlary

Funlary is a gamification project developed by the Langjolly team, aimed at teaching and reinforcing English language skills for elementary level students.

leaf-disease-detection icon leaf-disease-detection

A project using machine learning for detecting diseases in plant leaves. It aims to expedite disease diagnosis in agricultural production.

linedrawing icon linedrawing

Drawing Lines in Unity with the Bresenham Line Algorithm

live-corp-the-experiment icon live-corp-the-experiment

Our computer game project, in which I took the roles of project manager and lead developer, in which we entered the top 7 among 168 teams within the scope of a bootcamp.

paintmechanic icon paintmechanic

A helpful resource where you can paint by modifying the unity mesh system.

patrolsystem-w-statepattern icon patrolsystem-w-statepattern

StatePattern is a design pattern that allows an object to completely change its runtime behavior based on its current state. In this project, I produced a project with this design pattern.

prefabsystem icon prefabsystem

PrefabSystem Clone is a Unity project developed using the Prototype Pattern, which provides functions to clone prefabs and procedurally generate different geometric shapes.

sortingalgorithms icon sortingalgorithms

This project aims to explain how different sorting algorithms work step by step with visual animations. It is designed to visualize sorting algorithms such as bubble, selective, fast, merge, etc. to understand their working logic and compare their performance.

tcp_client icon tcp_client

Demonstrates creating a TCP client and connecting to the server.

timer icon timer

Timer module prepared for use in Unity Game Engine. It can be run in the desired project by getting rid of Coroutine dependency.

zenject icon zenject

Dependency Injection Framework for Unity3D

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