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Name: Jason Barnidge
Type: User
Company: Lead Character Technical Artist » Video Game Industry
Bio: Lead Technical Animator / Lead Character Technical Artist » Video Game Industry
Blog: www.OmniZed.com
Name: Jason Barnidge
Type: User
Company: Lead Character Technical Artist » Video Game Industry
Bio: Lead Technical Animator / Lead Character Technical Artist » Video Game Industry
Blog: www.OmniZed.com
A project to make it easier for people to use Maya animation in their tools and pipelines.
Various maya tools that I write for my personal projects.
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
A simple declarative language for creating MotionBuilder relation constraints.
Maya Python Tools
animation curve format for the VFX industry
[ Moved to Gitlab ] A framework for managing filesystem structure using templates.
Course demos and handouts for Talk Python's Mastering PyCharm course
Playblasting in Maya done right
Collection of math nodes for Autodesk Maya
A set of Maya nodes to deform a transformation matrix by the algorithms used in non-linear deformers or approximate it for arbitrary deformers.
Skinning tools for maya.
Transfer your blend shapes between meshes with the same topology.
A Bundle Adjustment solver for MatchMove related tasks.
A Standalone Maya Task Server
A Python package for storing and operating on data in Maya.
mGear v2.x.x series : Rigging and Animation framework for Autodesk Maya
mGear Core library
mGear v.3.x.x distribution repository
Animation and Rigging tools for Autodesk Maya
Node graph framework that can be re-implemented into applications that supports PySide2 or PyQt5
This package defines a wrapping functionality to create and manage mathematical node connections in Maya through Python scripting. The ease of access and method of using this will help to write readable and maintainable code for node based graphs that require a lot of mathematical processing.
Snippets and python scripts for MotionBuilder
Code base for Art Pipelines creating an easy to use API for Technical Artists.
Source code repository for the "Practical Maya Programming with Python" book.
A simple-to-use wrapper for Autodesk Python FBX SDK.
Python FBX reader API
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.