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Omor Faruk Mashuk's Projects

api_payroll icon api_payroll

A Representational state transfer Application Program Interface for payroll management system based on JAVA Spring Boot framework to execute CRUD operation.

bresenham icon bresenham

Implementation of Bresenham Line Drawing Algorithm

carracing icon carracing

A 2-D car racing game where there are multiple lanes with full collision detection

cds icon cds

A Cloth donation tracking system where people can donate clothes whenever they want at any time of the year. There is area based moderators who are responsible to collect those items from donor so that late distribution can be avoided.

chess icon chess

A chessboard design using OpenGL

cohen-suther icon cohen-suther

Implementation of Cohen-Sutherland line clipping algorithm using Open GL

currencyconv icon currencyconv

An android application which reads the USD to BDT rate from a Webpage, convert it to BDT rate and vice versa.

dx-ball icon dx-ball

It is an android game with no game engine. The game canvas has been drawn by extending a view class and every object such as ball, bar and brick is drawn by the canvas object. Ball and Bar both have been implemented in different thread for resource sharing which leads to the game performance enhancement. Other features such as multiple levels, multiple lives, score counting, background music etc. are also included.

handpose icon handpose

CrossInfoNet of CVPR 2019 for hand pose estimation

pytorch-gan icon pytorch-gan

PyTorch implementations of Generative Adversarial Networks.

residenceprovisionsystem icon residenceprovisionsystem

A system for taking apartment rent, which have two roles, namely RENTER and OWNER. The goal of this project to keep track all bill records paid by the RENTERs from the beginning. The OWNER of the building has the Admin rights.

smartprofilemanager icon smartprofilemanager

Itโ€™s an audio profile changing android application based on the Light Sensor, Proximity Sensor and Accelerometer values of the device. Audio Manager Class was used to create distinct profiles and based on surrounding object, room light intensity and position of the mobile (ex. Face up) profile switches. A separate service was used so that users donโ€™t need to run the app repeatedly for profile change.

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