Comments (2)
Thoughts while kebap:
Define requirements per achievement, for example counter 500 with title "kill goblins". On the overview page for the board game a UI element appears with a + icon where you can add goblin kills. When the amount has been reached a notification appears, that you reached an achievement.
Another example: clear dungeon A, B and C to for the achievement "dungeon master". Board game overview page:
- dungeon A
- dungeon B
- dungeon C
When all dungeons are checked the notification appears, or maybe the achievement directly.
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Task-Tracking in general is a great idea. I think we should first nail the base implementation, though.
We should develop a roadmap for the whole project and add this feature as well. #11
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Related Issues (20)
- Add working travis setup
- Create view: forgot password
- Create view: my collection
- Create view: boardgames
- Update dependencies
- Add storybook
- Setup local database
- Setup Spring Boot Application
- Create view: achievements
- Create view: add achievement set
- Create view: add achievement
- Provide build scripts HOT 1
- Modify .gitignore to work IDE independently
- Add webpack optimizations (code splitting)
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- Add roundtrip example
- Switch to typescript HOT 5
- Update editorconfig HOT 1
- Dockerize Backend and Database
- Switch flow for typescript HOT 1
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