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Comments (7)

OneLoneCoder avatar OneLoneCoder commented on August 29, 2024 1

Hmmmmmmmm..... I will look into this when I get to my PC 😂

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datapaganism avatar datapaganism commented on August 29, 2024 1

Looking for a fix for this as well,
Thanks

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datapaganism avatar datapaganism commented on August 29, 2024 1

I managed to get the part 7 of the emulator to compile,
I downloaded the latest PGE header release and commented out
image
Line 792 : Sprite(const olc::Sprite&) = delete;
to
Line 792 : //Sprite(const olc::Sprite&) = delete;

It seems to work fine

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OneLoneCoder avatar OneLoneCoder commented on August 29, 2024

PGE now has a slightly different set of rules regarding moving sprites, so use the version included in the NES repo, and not the latest PGE

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ItsNovaAndCrap avatar ItsNovaAndCrap commented on August 29, 2024

oh ok, thank you!

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ItsNovaAndCrap avatar ItsNovaAndCrap commented on August 29, 2024

pardon me for reopening, but do you know where i can find pge in the repo?

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brccabral avatar brccabral commented on August 29, 2024

If you are using PGE current version, just change the sprites to Pointers. The code in this repo for "Part #3" has the pointer implementation. If you just followed the video you won't notice it...

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