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Comments (2)

ideugu avatar ideugu commented on July 24, 2024

안녕하세요. 답변이 늦었네요.

if ((playerPos - cameraPos).SizeSquared() < minDistance * minDistance)
{
cameraTransform.SetPosition(playerPos);
}
else
{
float ratio = Math::Clamp(lerpSpeed * InDeltaSeconds, 0.f, 1.f);
Vector2 newCameraPos = cameraPos + (playerPos - cameraPos) * ratio;
cameraTransform.SetPosition(newCameraPos);
}

위 코드에서 else 부분의 로직이 카메라의 위치를 플레이어의 위치로 한 템포 늦게 설정합니다.

from gamemath.

duicleme avatar duicleme commented on July 24, 2024

아... .ratio 가 따로 계산 되는 군요..

from gamemath.

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