Comments (1)
Important steps for me were:
- finding out where to save the files (e.g. v1 or v2)
- finding out what file to use as a "template" (e.g. /data/v1/tob/monster.json)
- understanding the correct syntax for each section (a good sample file will cover this one)
- large documents, such as "Kobold Press tob 1 2023", can it be submitted in sections, making it more workable (for example, once "A" monsters are done, these can be checked and submitted while working on "B")?
- Document Number, where to add and how to know what number to use.
- understanding how to test the API (installing Python, brew, Jango, pip, pipx, creating the environment), my cheat sheet: Open5e Local Server build Instructions.txt
- understanding how to test the UI (edit /nuxt.config.ts to point to the local environment, install npm and run the environment), my cheat sheet: Open5e-api Local Server build Instructions.txt
- reading the script in VS Code is messy and can be confusing when checking the work, for this I created a template in excel (monsterjson rev2.xlsx) to help me add information, so it is easy to read when I am copying from the pdf.
The tech part was hard to do alone, as the guides online are incomplete or outdated.
All the above is local, then it came the part where i had to interact with everyone who knows what they are doing - and that was embarrassing (a little).
Took me a good couple of goes to get that I cannot click "commit" on VS Code just to same my work online.
The Commit part messy for a newbie (me), as if you make a mistake, you cannot "delete"the commit.
Finally, the Pull request process
- what is the etiquette? are changes discussed in Discord first or simply create a request and hope it is approved?
- what happens after a pull request is sent? just wait? notify someone somewhere?
The commit and pull request process is daunting for new people (it was for me), as it is when you thing - "Oh I could be screwing the actual API or UI up!"
This is the first time I "coded" anything, I took it on as a challenge and a puzzle and I enjoyed - but it is daunting.
A very important note: everyone was and is super nice, very patient and helped me a lot - that is why I'm motivated to keep going and add another source to the collection (I am assuming the first one will be approved and will work fine).
Thank you for having me and I hope I can help more :)
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Related Issues (20)
- Sorting Issue: Incorrect Order when Sorting Monsters by Size HOT 7
- Fix v2 key naming for conflicts across publishers / rulesets HOT 2
- Data file formatting HOT 1
- Monster stat block errors for Level Up Advanced 5e Monstrous Menagerie HOT 1
- How to build and self host? HOT 1
- Remove created_at field from v1 objects
- Create a github releases repeatable process HOT 4
- v2 casting options field support
- V2 Spelllist
- Consider refactoring v2 classnames with parent in the name. HOT 1
- Refactor ItemCategory to be more generic, and fit Creatures. HOT 2
- V2 Environments HOT 1
- SoulLink's issues with importing into WorldAnvil
- A5e Document Split out HOT 3
- A5e Missing Resources HOT 2
- v2 export command edits v1 json files HOT 3
- Way to compare if a v1 data item has not been converted to v2 HOT 1
- Spell markdown breaks due to base_url placeholders
- Search allow for post/head/options verbs HOT 1
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