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STILLMOREzzz avatar STILLMOREzzz commented on July 18, 2024

I have also encountered a similar problem, which is caused by the use of udim. I still don't know how to deal with this problem.
!> Exception: Invalid texture coordinates: (2.6630 0.2584)

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phoenixbf avatar phoenixbf commented on July 18, 2024

Hi, I have encountered the same problem. Maybe a possible fix could be clamping the uv coords parsed in Obj2Tiles.Library/MeshUtils.cs in [0,1]?

if (vtx.X < 0 || vtx.Y < 0 || vtx.X > 1 || vtx.Y > 1)
  throw new Exception("Invalid texture coordinates: " + vtx);

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phoenixbf avatar phoenixbf commented on July 18, 2024

any updates?
The process completely stops on several OBJs. Maybe it is sufficient to clamp uv coords instead of halting completely the process

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