Comments (3)
It was a weird one to find, as the byte arrays looked different between Flash and HTML5. It turns out that in the Asset loading system, binary files are detected by extension. AWD is not in that list. As such it was being interpretted as text and resulting in odd values.
Adding the following to the project.xml seemed to fix it for me, forcing the file type to be binary
<assets path="Assets" rename="assets" include="*.awd" type="binary"/>
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This is fixed! That was fast! Thank you both very much!
I'll message on the openfl slack to figure out the bounty right away.
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