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Greg209 avatar Greg209 commented on May 25, 2024 2

It was a weird one to find, as the byte arrays looked different between Flash and HTML5. It turns out that in the Asset loading system, binary files are detected by extension. AWD is not in that list. As such it was being interpretted as text and resulting in odd values.

Adding the following to the project.xml seemed to fix it for me, forcing the file type to be binary

<assets path="Assets" rename="assets" include="*.awd" type="binary"/>

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jgranick avatar jgranick commented on May 25, 2024 1

openfl/lime@2932a9b
d42dd71

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TerryCavanagh avatar TerryCavanagh commented on May 25, 2024

This is fixed! That was fast! Thank you both very much!

I'll message on the openfl slack to figure out the bounty right away.

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