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saumya avatar saumya commented on May 25, 2024

Same errors found in ParticleTrails

Error: ./src/away3d/materials/compilation/RegisterPool.cpp:146:21: error: redefinition of 'index1'
HXDLIN(  90)                            Int index1 = _hx_register->_component;
                                            ^
./src/away3d/materials/compilation/RegisterPool.cpp:144:21: note: previous definition is here
HXLINE(  90)                            Int index1 = _hx_register->_component;
                                            ^
./src/away3d/materials/compilation/RegisterPool.cpp:173:20: error: redefinition of 'index1'
HXDLIN( 102)                    Int index1 = _hx_register->_component;
                                    ^
./src/away3d/materials/compilation/RegisterPool.cpp:171:20: note: previous definition is here
HXDLIN( 102)                    Int index1 = _hx_register->_component;
                                    ^
2 errors generated.

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Greg209 avatar Greg209 commented on May 25, 2024

I just tried MD5Animation and that does run fine on Sierra. Not all samples have been tested and some require UI components as well - so yet to be implemented. I'm just building ParticleTrails now to see if that works for me

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Greg209 avatar Greg209 commented on May 25, 2024

Hmm - ParticleTrails source is exactly the same as Basic_View - just a rotating plane. It works fine here for me using the latest away3d-5.0.2, openfl-5.0.0, lime-4.1.0 & hxcpp-3.4.64

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jgranick avatar jgranick commented on May 25, 2024

C++ compile errors like this may be caused by using a newer Haxe release (without a newer release of HXCPP), check that you have the latest HXCPP?

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saumya avatar saumya commented on May 25, 2024

Thanks for the tip.
My environment is

Haxe - 3.3.0
HXCPP - 3.4.64

I hope both are latest. For haxelib update does not pull any updates.

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Greg209 avatar Greg209 commented on May 25, 2024

BTW - I'm on Haxe 3.4.2

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jgranick avatar jgranick commented on May 25, 2024

I would recommend Haxe 3.2.1 or 3.4.2, 3.3.0 had problems for me on some C++ builds

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