Comments (7)
Same errors found in ParticleTrails
Error: ./src/away3d/materials/compilation/RegisterPool.cpp:146:21: error: redefinition of 'index1'
HXDLIN( 90) Int index1 = _hx_register->_component;
^
./src/away3d/materials/compilation/RegisterPool.cpp:144:21: note: previous definition is here
HXLINE( 90) Int index1 = _hx_register->_component;
^
./src/away3d/materials/compilation/RegisterPool.cpp:173:20: error: redefinition of 'index1'
HXDLIN( 102) Int index1 = _hx_register->_component;
^
./src/away3d/materials/compilation/RegisterPool.cpp:171:20: note: previous definition is here
HXDLIN( 102) Int index1 = _hx_register->_component;
^
2 errors generated.
from away3d.
I just tried MD5Animation and that does run fine on Sierra. Not all samples have been tested and some require UI components as well - so yet to be implemented. I'm just building ParticleTrails now to see if that works for me
from away3d.
Hmm - ParticleTrails source is exactly the same as Basic_View - just a rotating plane. It works fine here for me using the latest away3d-5.0.2, openfl-5.0.0, lime-4.1.0 & hxcpp-3.4.64
from away3d.
C++ compile errors like this may be caused by using a newer Haxe release (without a newer release of HXCPP), check that you have the latest HXCPP?
from away3d.
Thanks for the tip.
My environment is
Haxe - 3.3.0
HXCPP - 3.4.64
I hope both are latest. For haxelib update
does not pull any updates.
from away3d.
BTW - I'm on Haxe 3.4.2
from away3d.
I would recommend Haxe 3.2.1 or 3.4.2, 3.3.0 had problems for me on some C++ builds
from away3d.
Related Issues (20)
- 100$ Bounty with fix during next 10 days. Mipmaps performance on html5 is bad. HOT 5
- 100$ Bounty. Android chrome bad depth sorting and glitches. HOT 2
- 100$ Bounty. Huge performance difference on html5 with multiple meshes and merged in a single mesh.
- Please publish a new version to Haxelib HOT 1
- Problem with MD2Parser HOT 4
- Add Missing MouseEvent3D Events
- View3D project bug in shareContext HOT 2
- Bug in OrthographicLens.hx HOT 1
- How to play animation in Dae format? HOT 9
- How to lower screen resolution on mobile to render app faster? HOT 4
- Parallax Mapping. Possible? HOT 2
- FBX support? HOT 2
- [HTML5] shared context with starling doesn't work, if starling contain masks HOT 1
- [HTML5] Stage resizing issues with shared context
- Object3D.pivotPoint (bug) HOT 1
- If _billboardAxis is not null in ParticleBillboardState, the display object will disappear.
- Memory leak: material.lightPicker
- `ParticleGeometryHelper` creates one particle per subgeometry. HOT 2
- lime test flash fails HOT 1
- Starling/Away3D interoperability is broken HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from away3d.