Comments (9)
Oh, some bugs have been in the game for years. Some are even the result of a typo that was made during initial implementation. Still a bug, though.
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Behavior on:
- OpenRCT2/OpenRCT2@073e4b0cc: https://i.imgur.com/7Wy9Qow.gif
- OpenRCT2/OpenRCT2@1f3998909 (which is 0.2.3): https://i.imgur.com/qad5MBE.gif
- OpenRCT2/OpenRCT2@40e22eba8 (0.2.4): https://i.imgur.com/hlZNSAM.gif
- OpenRCT2/OpenRCT2@966ba6b01 (tip): https://i.imgur.com/3UKZBC9.gif
It seems to be working fine, since August. In fact I even built with the first commit of the year, which was still in version 0.2.1. I didn't see the off by one cutting and the mowing seemed to always have been the same thing.
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@tupaschoal All of the GIFs you posted are showing the handyman moving in the wrong direction, though. He is mowing lanes from bottom-left to top-right, while the lanes that appears are from top-left to bottom-right, so rotated by 90°.
from objects.
Yes, that I noticed, but I went as far as January 1st, 2019 and still saw the exact same behavior, so I started wondering whether it had always been a bug
from objects.
Yup, I started Vanilla and saw the behavior was different P
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I can add a gif later today, but basically I loaded the same save used for the gifs above and vanilla RCT2 has the sprites in the exact orientation as the handyman is cutting.
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I just removing all the discussion about it being a vanilla bug as we have established that it is not a vanilla bug and is a mistake that has been around for a while.
from objects.
It seems to be a display issue caused by Terrain Surface objects refactor.
On the left is RCT2 vanilla on the right OpenRCT2.
from objects.
Looks to be a bug in our object. Unfortunately CS layed out the images in an odd order. It goes:
rotation | base_image | old_set |
---|---|---|
0 | 0xA8D | 2 |
1 | 0xA67 | 0 |
2 | 0xA8D | 2 |
3 | 0xA67 | 0 |
In our object format we have the following:
rotation | new_set |
---|---|
0 | 3 |
1 | 5 |
2 | 3 |
3 | 5 |
Where a new_set is converted into the old set by taking away 3.
So all we need to do to fix it is reorder the special section in our object for terrain_surface.
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