Comments (2)
Curiously enough, the project configuration affects the problem. The original screenshots were taken in a Debug
build. In Release
and Final
builds, the barrels get blue polygons.
from jurassicparktrespasser.
A clue from ChaotianDrac on Discord/Trescom:
Well, those are normalmapped textures... Possibly the engine is getting stuck with too many normalmaps at once on particular objects? that just came to mind. Or, those are 128x256 textures, maybe it's a problem with the textures not being square.
from jurassicparktrespasser.
Related Issues (20)
- D3D mode: black sky near horizon HOT 1
- File handle with value 1024 in CFileIO
- Create a metabuild script
- Rework version number management
- Indicate the game version in the menu
- CMakeLists and include case-sensitivity HOT 4
- New keybinding data format
- Add cheats from ATX mod
- Add Field of View settings
- Hotkeys for cheats
- Quicksave and quickload
- EvaluateAll attribute in CCreatureTrigger is broken
- Game Crashes on Window Size Misconfiguration HOT 2
- Repair CollisionEditor
- Sort unbound test sources into projects
- Investigate and repair VirtualMem
- Repair and test ProcessorDetect
- Freeze by endless loops in Physics
- Resolve dangling link pointers of STextureQuadNodes HOT 2
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